NATIONAL
E-GAMIFICATION CHALLENGE
2025
Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).
Theme
Interactive Education Empowering Madani Intellect
Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).
This platform celebrates the fusion of digital games and e-learning innovation, designed to enhance teaching and learning (T&L) through cutting-edge technology.
Welcome to
EduGC 2025

What is EduGC 2025?
EduGC 2025 is a dynamic event where academic staff, university students, industry professionals, and schools come together to explore, create, and showcase innovative e-gamification content. It’s all about generating new ideas that positively impact the educational landscape by leveraging the latest technology and applications.
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the Challenge
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Medium & Technology
Participants need to use game software/tool such as 1. Minecraft Education; 2. Roblox; 3. Unity; 4. Unreal Engine; 5. GDevelop 5.
All participants from higher education institutions and industry stakeholders are invited to join this Education e-Gamification Challenge 2025, which is open according to the following categories :
Professional Category
- Open to professionals (lecturers, teachers, industry players).
- Each group consists of a maximum of 5 participants.
- Fee: RM450 per group
* Training provided
Category of Higher Education Students
- Open to students in the higher education sector.
- Each group consists of a maximum of 5 participants, including a supervising lecturer.
- Fee: RM300 per group.
* Training provided
Important Date
Registration deadline
19th May 2025
EduGC 2025 Workshop
E-gamification content development training based on platforms/software
Provided
E-gamification Development
Time frame for producing and refining e-gamification content/product
June- July 2025
Final Product Submission
Deadline for product delivery along with the product executive summary
4th August 2025
Online Judging Session
18th – 31st August 2025
EduGC 2025 Finalist Announcement
12th September 2025
e-Gamification Product Showcase
- Closing ceremony
- Award presentation to the winners
- The showcase involves only the finalists.
8th October 2025
How the Event is Conducted ?
EduGC 2025 unfolds in four exciting phases:
Phase 1
Training in content development and e-gamification innovation.
Phase 2
Creating your unique e-gamification content.
Phase 3
Delivering your innovative product for expert evaluation.
Phase 4
Final competition and product showcase, where the best innovations shine.
Evaluation Criteria
Relevance
Content aligns with learning objectives.
Innovation
Enhances critical thinking in problem-solving.
Gamification Elements
Includes gamification features as listed.
Effectiveness
Ability to boost motivation and learning.
Design
User-friendly layout and visuals (user interface).
Functionality
Free from technical issues.
Final Product
Aligned with the theme and ready for market deployment.