NATIONAL

E-GAMIFICATION CHALLENGE

2025

Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).

Theme

Interactive Education Empowering Madani Intellect

Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).

This platform celebrates the fusion of digital games and e-learning innovation, designed to enhance teaching and learning (T&L) through cutting-edge technology. 

Welcome to

EduGC 2025

What is EduGC 2025? 

EduGC 2025 is a dynamic event where academic staff, university students, industry professionals, and schools come together to explore, create, and showcase innovative e-gamification content. It’s all about generating new ideas that positively impact the educational landscape by leveraging the latest technology and applications. 

Start

the Challenge

Join Now

Medium & Technology

Participants need to use game software/tool such as 1. Minecraft Education; 2. Roblox; 3. Unity; 4. Unreal Engine; 5. GDevelop 5; 6. Craftsman.

All participants from higher education institutions and industry stakeholders are invited to join this Education e-Gamification Challenge 2025, which is open according to the following categories :

Professional Category 
  • Open to professionals (lecturers, teachers, industry players).
  • Each group consists of a maximum of 5 participants.
  • Fee: RM450 per group

    * Training provided
Category of Higher Education Students
  • Open to students in the higher education sector.
  • Each group consists of a maximum of 5 participants, including a supervising lecturer.
  • Fee: RM300 per group. 

    * Training provided

Important Date

Registration Opens

Payment must be made before registration, and proof of payment must be uploaded to the registration form.

3rd March 2025

Registration deadline

5th May 2025

Acceptance Notification

As Per Notification

EduGC 2025 Workshop

E-gamification content development training based on platforms/software

14th May or 21st May 2025
date TBC (2-3 hours)

E-gamification Development

Time frame for producing and refining e-gamification content/product

June- July 2025

Final Product Submission

Deadline for product delivery along with the product executive summary

4th August 2025

Online Judging Session

18th – 31st August 2025

EduGC 2025 Finalist Announcement

12th September 2025

e-Gamification Product Showcase

- Closing ceremony
- Award presentation to the winners
- The showcase involves only the finalists.

8th October 2025
(tentative date)

How the Event is Conducted ?

EduGC 2025 unfolds in four exciting phases:

Phase 1

Training in content development and e-gamification innovation.

Phase 2

Creating your unique e-gamification content. 

Phase 3

Delivering your innovative product for expert evaluation. 

Phase 4

Final competition and product showcase, where the best innovations shine. 

Evaluation Criteria

Relevance

Content aligns with learning objectives.

Innovation

Enhances critical thinking in problem-solving.

Gamification Elements

Includes gamification features as listed.

Effectiveness

Ability to boost motivation and learning.

Design

User-friendly layout and visuals (user interface).

Functionality

Free from technical issues.

Final Product

Aligned with the theme and ready for market deployment.