NATIONAL

E-GAMIFICATION CHALLENGE

2025

Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).

Theme

Interactive Education Empowering Madani Intellect

Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).

This platform celebrates the fusion of digital games and e-learning innovation, designed to enhance teaching and learning (T&L) through cutting-edge technology. 

Welcome to

EduGC 2025

What is EduGC 2025? 

EduGC 2025 is a dynamic event where academic staff, university students, industry professionals, and schools come together to explore, create, and showcase innovative e-gamification content. It’s all about generating new ideas that positively impact the educational landscape by leveraging the latest technology and applications. 

Start

the Challenge

Join Now

Medium & Technology

Participants need to use game software/tool such as 1. Minecraft Education; 2. Roblox; 3. Unity; 4. Unreal Engine; 5. GDevelop 5.

All participants from higher education institutions and industry stakeholders are invited to join this Education e-Gamification Challenge 2025, which is open according to the following categories :

Professional Category 
  • Open to professionals (lecturers, teachers, industry players).
  • Each group consists of a maximum of 5 participants.
  • Fee: RM450 per group

    * Training provided
Category of Higher Education Students
  • Open to students in the higher education sector.
  • Each group consists of a maximum of 5 participants, including a supervising lecturer.
  • Fee: RM300 per group. 

    * Training provided

Important Date

Registration deadline

19th May 2025

EduGC 2025 Workshop

E-gamification content development training based on platforms/software

Provided

E-gamification Development

Time frame for producing and refining e-gamification content/product

June- July 2025

Final Product Submission

Deadline for product delivery along with the product executive summary

4th August 2025

Online Judging Session

18th – 31st August 2025

EduGC 2025 Finalist Announcement

12th September 2025

e-Gamification Product Showcase

- Closing ceremony
- Award presentation to the winners
- The showcase involves only the finalists.

8th October 2025

How the Event is Conducted ?

EduGC 2025 unfolds in four exciting phases:

Phase 1

Training in content development and e-gamification innovation.

Phase 2

Creating your unique e-gamification content. 

Phase 3

Delivering your innovative product for expert evaluation. 

Phase 4

Final competition and product showcase, where the best innovations shine. 

Evaluation Criteria

Relevance

Content aligns with learning objectives.

Innovation

Enhances critical thinking in problem-solving.

Gamification Elements

Includes gamification features as listed.

Effectiveness

Ability to boost motivation and learning.

Design

User-friendly layout and visuals (user interface).

Functionality

Free from technical issues.

Final Product

Aligned with the theme and ready for market deployment.